Santiago Ontañón
Sunday, October 11, 2020
Quick Technical Overview of The Menace from Triton (MSX Game)
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One more game, one more post! My latest MSX game is called The Menace fro Triton , and it is a horizontal space shooter that takes inspirati...
3 comments:
Monday, April 22, 2019
Smooth Scroll in XRacing
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As I explained in a previous post , my latest MSX game is XRacing , a top-down racing game inspired in the classic Super Cars for the Commod...
4 comments:
Sunday, February 17, 2019
Space Saving Techniques in Phantomas 2.0
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Although most of my recent games have been for the MSX, last year Jordi Sureda and myself started working together on a game for the Amstra...
1 comment:
Friday, February 15, 2019
The Flag Effect in XRacing
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A few days ago I submitted my last MSX game to the MSXDev'18 competition. The game is called XRacing , and it is a top-down view car ra...
4 comments:
Friday, September 22, 2017
Raycasting in Tales of Popolon (MSX)
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Today I wanted to talk about how raycasting works in my game Tales of Popolon , which I'll refer to as ToP for short. If you have never ...
3 comments:
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